﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(StaticData))]
[RequireComponent(typeof(Pools))]
public class GameMain : Singleton<GameMain> {
    
    public int currentProgress=0;
    public int maxProgress = 9;
    //[HideInInspector]public StaticData StaticData=null;
    // Use this for initialization
    void Start () {
        //StaticData = StaticData.Instance;
        //AudioManage.BgPlay("music_login");
        var s = UIManager.EnterUI<UIMain>();
        s.LoadInit();
    }
	
	// Update is called once per frame
	void Update () {
        
    }
}
